Aero Fighters
Shooter, Arcade
Release Dates:
Average Rating:
Developers/Publishers:
Koei Tecmo Games, Phoenix, Mc O'River, Video System, Video System
July 21, 1995, January 1, 1992, June 30, 1993, November 1, 1994
PlayStation, PlayStation 2, Super Nintendo Entertainment System, Arcade, Super Famicom
Platforms:
Videos
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Repetitive Elements: Aero Fighters may become repetitive after extended play, especially in the Shooter genre.
Content Gaps: Some areas of Aero Fighters feel underdeveloped or lacking in content.
High Difficulty: The steep difficulty curve in Aero Fighters can be daunting for new players.
Why To Avoid
Community Driven: The game has a strong community, which enhances the multiplayer experience.
High Replay Value: Aero Fighters offers numerous reasons to replay, thanks to its Shooter elements.
Innovative Mechanics: Aero Fighters introduces new and innovative mechanics in the Shooter genre.
Why To Play
There are eight stages in this game. The beginning stages consists of randomly chosen areas from nations of unselected fighters (assuming those fighters have nations). If Rabio or Lepus is chosen, all four rival nation stages become playable. After completing all rival nation stages, there are four more stages. Player and team-specific endings occur after completing the first loop. After completing the 2nd loop, the ending consists of all pilot pairs giving a speech, with the second pilot in the last pair giving a cheat code.