Al-Qadim: The Genie's Curse
Role-playing (RPG), Adventure
Release Dates:
Average Rating:
Developers/Publishers:
SSI (Strategic Simulations, Inc.), Cyberlore Studios
December 31, 1994
DOS
Platforms:
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Bugs and Glitches: Some players have reported bugs that can disrupt the Al-Qadim: The Genie's Curse experience.
Content Gaps: Some areas of Al-Qadim: The Genie's Curse feel underdeveloped or lacking in content.
Repetitive Elements: Al-Qadim: The Genie's Curse may become repetitive after extended play, especially in the Role-playing (RPG) genre.
Why To Avoid
Innovative Mechanics: Al-Qadim: The Genie's Curse introduces new and innovative mechanics in the Role-playing (RPG) genre.
Community Driven: The game has a strong community, which enhances the multiplayer experience.
High Replay Value: Al-Qadim: The Genie's Curse offers numerous reasons to replay, thanks to its Role-playing (RPG) elements.
Why To Play
Al Qadim: The Genie's Curse features a new and improved interface and game engine. The perspective is that of a slant-overhead view that allows you to guide your character through the adventure. In comparison the view and scrolling are much better than those of Ultima series. The game as based on the AD&D 2nd Edition rules and is enriched by exiting new concepts, spells, and creatures designed especially for this campaign setting. You play a single fighter type character. Swordplay is enhanced to a semi-arcade level with an ability to learn up to three specific combat moves.
Those combat moves become available as you increase in level and find a trainer willing to teach them to you. The bestiary is close to standard but even the classic creatures are tainted with a touch of Arabian exoticism making each and every battle a new