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Arcanum: of Steamworks and Magick Obscura

Role-playing (RPG)

Release Dates:

Average Rating:

Developers/Publishers:

Troika Games, Sierra Entertainment

August 21, 2001, August 24, 2001

PC (Microsoft Windows)

Platforms:

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Content Gaps: Some areas of Arcanum: of Steamworks and Magick Obscura feel underdeveloped or lacking in content.

Bugs and Glitches: Some players have reported bugs that can disrupt the Arcanum: of Steamworks and Magick Obscura experience.

High Difficulty: The steep difficulty curve in Arcanum: of Steamworks and Magick Obscura can be daunting for new players.

Why To Avoid

High Replay Value: Arcanum: of Steamworks and Magick Obscura offers numerous reasons to replay, thanks to its Role-playing (RPG) elements.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Beautiful World: Explore the stunning world of Arcanum: of Steamworks and Magick Obscura, a visual treat for fans of Role-playing (RPG).

Why To Play

Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.

Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.

Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.

Summary

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