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Command & Conquer: Red Alert 2 - Yuri's Revenge

Real Time Strategy (RTS), Strategy

Release Dates:

Average Rating:


Electronic Arts, Westwood Studios

October 10, 2001

PC (Microsoft Windows)



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High Difficulty: The steep difficulty curve in Command & Conquer: Red Alert 2 - Yuri's Revenge can be daunting for new players.

Repetitive Elements: Command & Conquer: Red Alert 2 - Yuri's Revenge may become repetitive after extended play, especially in the Real Time Strategy (RTS) genre.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Real Time Strategy (RTS) games.

Why To Avoid

High Replay Value: Command & Conquer: Red Alert 2 - Yuri's Revenge offers numerous reasons to replay, thanks to its Real Time Strategy (RTS) elements.

Beautiful World: Explore the stunning world of Command & Conquer: Red Alert 2 - Yuri's Revenge, a visual treat for fans of Real Time Strategy (RTS).

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Why To Play

The game begins with a presidential briefing in the White House concerning Yuri and how he has begun his take over of the world through mind control. Yuri interrupts the briefing to explain how he plans to take over the world, telling the American President Michael Dugan that he has a network of Psychic Dominators around the world, which he is now beginning to reveal. One of Yuri's Psychic Dominators is on Alcatraz Island in San Francisco, which Yuri activates just before ending his transmission to the White House. The President immediately calls in an airstrike on the device, but all the attacking aircraft were shot down, although one crashes into the nuclear reactor on the island, causing the device to lose power and to not function. Despite this, Yuri activates his other Psychic Dominators around the world and the majority of the planet quickly succumbs to Yuri's mind-control.



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