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Crash Bandicoot 2: Cortex Strikes Back

Platform, Adventure

Release Dates:

Average Rating:

Developers/Publishers:

Naughty Dog, Sony Computer Entertainment, Universal Interactive Studios, Sony Interactive Entertainment

August 30, 2007, January 10, 2008, July 20, 2007, December 18, 1997, October 31, 1997, December 12, 1997, February 5, 1999, August 28, 2012, August 29, 2012

PlayStation, PlayStation 3, PlayStation Portable, PlayStation Vita

Platforms:

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Content Gaps: Some areas of Crash Bandicoot 2: Cortex Strikes Back feel underdeveloped or lacking in content.

High Difficulty: The steep difficulty curve in Crash Bandicoot 2: Cortex Strikes Back can be daunting for new players.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Platform games.

Why To Avoid

Beautiful World: Explore the stunning world of Crash Bandicoot 2: Cortex Strikes Back, a visual treat for fans of Platform.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

High Replay Value: Crash Bandicoot 2: Cortex Strikes Back offers numerous reasons to replay, thanks to its Platform elements.

Why To Play

Crash Bandicoot 2: Cortex Strikes Back is the second game in the Crash Bandicoot series, and the sequel to the original game. The gameplay is largely similar to that of the original, as gamers make their way through a limited environment whilst breaking crates that contains bonuses. The goal of the game is to gather 25 crystals for Crash's nemesis, Doctor Neo Cortex. The crystals are scattered between 25 different levels accessible via Warp Rooms, which are hub areas of the game. A level is cleared by collecting its respective crystal and reaching the end of its path, which returns Crash to the Warp Room.

Summary

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