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Dragon Ball Z

Fighting, Strategy, Turn-based strategy (TBS), Arcade

Release Dates:

Average Rating:

Developers/Publishers:

Banpresto

November 1, 1993

Arcade

Platforms:

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Content Gaps: Some areas of Dragon Ball Z feel underdeveloped or lacking in content.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Fighting games.

Repetitive Elements: Dragon Ball Z may become repetitive after extended play, especially in the Fighting genre.

Why To Avoid

Compelling Storyline: The narrative in Dragon Ball Z is deeply engaging, making it a must-play for Fighting fans.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

High Replay Value: Dragon Ball Z offers numerous reasons to replay, thanks to its Fighting elements.

Why To Play

Dragon Ball Z is a fighting game designed and manufactured in Japan by Banpresto in 1993. The game's cabinet is shaped like a robot with markings similar to Goku's gi (suit). The game features large sprites and a color palete that is identical Toriyama's water color scheme in the manga. The environments are semi destructible as chunks of wall or ground could be destroyed. The controls are distinctive as most of the characters movements are flight related. The playable characters are Goku, Super Saiyan Goku, Gohan, Vegeta, Piccolo, Frieza, Captain Ginyu, Recoome, and Burter.

Summary

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