top of page

Ghostbusters

Shooter, Platform

Release Dates:

Average Rating:

Developers/Publishers:

Tec Toy

June 29, 1990, August 27, 1991

Sega Mega Drive/Genesis

Platforms:

Videos

No Videos

Repetitive Elements: Ghostbusters may become repetitive after extended play, especially in the Shooter genre.

High Difficulty: The steep difficulty curve in Ghostbusters can be daunting for new players.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Shooter games.

Why To Avoid

High Replay Value: Ghostbusters offers numerous reasons to replay, thanks to its Shooter elements.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Innovative Mechanics: Ghostbusters introduces new and innovative mechanics in the Shooter genre.

Why To Play

Ghostbusters was published by Sega and developed by Compile for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game (though their name still appears in the copyright screen), and is instead a run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items.

Summary

Websites

bottom of page