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Gun.Smoke

Shooter, Arcade

Release Dates:

Average Rating:

Developers/Publishers:

Capcom, GO!, Topo Soft, ProSoft, Capcom

November 1, 1985, December 31, 1987, December 31, 1988, December 31, 1990

Commodore C64/128/MAX, Amstrad CPC, ZX Spectrum, MSX, Arcade, Sega Master System/Mark III

Platforms:

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Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Shooter games.

Content Gaps: Some areas of Gun.Smoke feel underdeveloped or lacking in content.

High Difficulty: The steep difficulty curve in Gun.Smoke can be daunting for new players.

Why To Avoid

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Innovative Mechanics: Gun.Smoke introduces new and innovative mechanics in the Shooter genre.

High Replay Value: Gun.Smoke offers numerous reasons to replay, thanks to its Shooter elements.

Why To Play

Gun.Smoke is very similar to Commando, another Capcom game, but with several differences. Whereas Commando is a run and gun game, this game is a scrolling shooter in which the screen scrolls upward automatically and gamers only have three ways to shoot, using three buttons for left, right, and center shooting. However, a player can also change the way the gunman shoots through button combinations. A player can still die by getting shot or struck by enemies like in Commando but improve protection by getting special items, including a horse, for protection up to three hits; boots, for speed of movement; bullets, for faster shots; and rifles, for shot length. These items are found by shooting barrels and rifles, boots, and bullets can stock up to five.

It was brought to the Sega Master System in South Korea without a license by Prosoft in 1990.

Summary

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