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Kennedy Approach

Simulator, Strategy, Indie

Release Dates:

Average Rating:

Developers/Publishers:

MicroProse Software, Inc.

December 31, 1989, December 31, 1985, December 31, 1988, April 23, 2023

PC (Microsoft Windows), Commodore C64/128/MAX, Amiga, Atari ST/STE, Atari 8-bit

Platforms:

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Repetitive Elements: Some players might find the gameplay of Kennedy Approach repetitive, especially if they prefer more varied Simulator, Strategy, Indie games.

Limited Content: Kennedy Approach might not offer enough content to keep players engaged for extended periods.

Potential Frustrations: Certain aspects of the game can be frustrating, which may deter players who prefer a more streamlined experience.

Specific Appeal: The game's unique blend of Simulator, Strategy, Indie elements may not cater to everyone's tastes.

Why To Avoid

Unique Concept: Kennedy Approach stands out due to its Simulator, Strategy, Indie elements, providing a refreshing experience for fans of the genre.

Engaging Gameplay: The game offers The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off. The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix. To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash., ensuring players remain hooked and entertained.

Visually Appealing: Kennedy Approach features stunning graphics and art design, enhancing the overall immersion.

Accessible Controls: With its intuitive controls and mechanics, Kennedy Approach is easy to pick up and play, appealing to both new and seasoned gamers.

Why To Play

The player assumes the role of a controller in a Terminal Radar Approach Control, giving instructions to aircraft so that they can safely land, as well as take off and enter their correct flight corridors. The purpose of the game is to manage the flights that are presented to the player without the flights being delayed or exiting/landing in the wrong location. The aircraft either come flying in on the screen and have preset exit or landing points or show up as wanting to take off with an exit point. It is the player's job to determine the route each aircraft flies and when they may land or take off.

The aircraft cannot be too close to each other, so the player needs to make sure that they are passing each other on different flight levels or with sufficient distance (three grid dots north/south or east/west) between them. When an aircraft is in danger of crashing or is exiting at the wrong location or altitude, the aircraft will inform the air traffic controller. Aircraft do not change course/altitude unless the player tells them to. Incoming aircraft not given clearance to land, however, will go into a holding pattern and wait until given clearance. When necessary, the player can also give holding instructions to aircraft, as long as their course takes them over a VOR tower which is used as the holding fix.

To start with, there are few flights at the same time, but at higher GS levels, there are many flights that need management at the same time. Also storms which the aircraft can not pass through show up and some aircraft have very little fuel and have to land fast or they will crash.

Summary

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