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Marble Madness

Puzzle, Arcade

Release Dates:

Average Rating:


Atari Games, Home Data, Electronic Arts

December 15, 1984, December 31, 1991, March 30, 1991, August 1, 1991, March 15, 1991

Sega Mega Drive/Genesis, Arcade, FM Towns, Sharp X68000, PC-9800 Series



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Content Gaps: Some areas of Marble Madness feel underdeveloped or lacking in content.

High Difficulty: The steep difficulty curve in Marble Madness can be daunting for new players.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Puzzle games.

Why To Avoid

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Innovative Mechanics: Marble Madness introduces new and innovative mechanics in the Puzzle genre.

Beautiful World: Explore the stunning world of Marble Madness, a visual treat for fans of Puzzle.

Why To Play

Marble Madness is an isometric platform game in which the player manipulates an onscreen marble from a third-person perspective. The player controls the marble's movements with a trackball, though most home versions use game controllers with directional pads. The aim of the game is for the player to complete six maze-like, isometric race courses before a set amount of time expires. When a player completes a race, the remaining time is added to the next race's allotted time. The game also allows two gamers to compete against each other.

Courses are populated with various objects and enemies designed to obstruct the player. As the game progresses, the courses become increasingly difficult and introduce more enemies and obstacles. Each course has a distinct visual theme. For example, the first race, titled "Practice", is a simple course that is much shorter than the others, while the fifth race, named "Silly", features polka-dot patterns and is oriented in a direction opposite from the other courses



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