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Mario Kart 64

Racing

Release Dates:

Average Rating:

Developers/Publishers:

Nintendo, Nintendo EAD, iQue

December 25, 2003, February 10, 1997, January 8, 1998, June 24, 1997, December 14, 1996, January 29, 2007, January 26, 2007, April 26, 2008, January 30, 2007, January 22, 2016, January 6, 2016, December 29, 2016, January 21, 2016, December 31, 1999

Nintendo 64, Wii, Wii U

Platforms:

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Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Racing games.

Repetitive Elements: Mario Kart 64 may become repetitive after extended play, especially in the Racing genre.

High Difficulty: The steep difficulty curve in Mario Kart 64 can be daunting for new players.

Why To Avoid

High Replay Value: Mario Kart 64 offers numerous reasons to replay, thanks to its Racing elements.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Innovative Mechanics: Mario Kart 64 introduces new and innovative mechanics in the Racing genre.

Why To Play

Mario Kart 64 is the second main installment of the Mario Kart series. It is the first game in the series to use three-dimensional graphics, however, the characters and items in this game are still two-dimensional, pre-rendered sprites. The game provides two camera angles and three engine sizes: 50cc, 100cc and 150cc. Each kart has distinctive handling, acceleration and top speed capabilities. Shells that you fire at rival racers, Bananas that make them skid out and Lightning Bolts that make them small and very slow are just a few of the game's distinctive power-ups.

Summary

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