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Mortal Kombat II

Fighting, Arcade

Release Dates:

Average Rating:


Midway, Sculptured Software, Acclaim Entertainment, Probe Entertainment, Tec Toy, Playtronic

December 31, 1994, December 31, 1995, September 9, 1994, August 2, 1996, April 12, 2007, May 19, 1995, March 28, 1996, March 29, 1996, November 1, 1993

PlayStation, PlayStation 3, DOS, Amiga, Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Sega 32X, Sega Saturn, Arcade



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Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Fighting games.

Repetitive Elements: Mortal Kombat II may become repetitive after extended play, especially in the Fighting genre.

High Difficulty: The steep difficulty curve in Mortal Kombat II can be daunting for new players.

Why To Avoid

High Replay Value: Mortal Kombat II offers numerous reasons to replay, thanks to its Fighting elements.

Compelling Storyline: The narrative in Mortal Kombat II is deeply engaging, making it a must-play for Fighting fans.

Innovative Mechanics: Mortal Kombat II introduces new and innovative mechanics in the Fighting genre.

Why To Play

Mortal Kombat II is a fighting game originally developed by Midway for arcades in 1993. It serves as the second main installment in the Mortal Kombat franchise and follows the success of its predecessor by enhancing the gameplay and further developing the original game's mythos. Mortal Kombat II introduces more varied finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, the hidden character Noob Saibot, and the series' recurring villain, Shao Kahn.



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