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Need for Speed II

Racing, Simulator

Release Dates:

Average Rating:

Developers/Publishers:

EA Canada, Electronic Arts

April 30, 1997, March 31, 1997, December 31, 1997, May 1, 1997

PC (Microsoft Windows), PlayStation

Platforms:

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Content Gaps: Some areas of Need for Speed II feel underdeveloped or lacking in content.

Repetitive Elements: Need for Speed II may become repetitive after extended play, especially in the Racing genre.

Bugs and Glitches: Some players have reported bugs that can disrupt the Need for Speed II experience.

Why To Avoid

Compelling Storyline: The narrative in Need for Speed II is deeply engaging, making it a must-play for Racing fans.

Beautiful World: Explore the stunning world of Need for Speed II, a visual treat for fans of Racing.

High Replay Value: Need for Speed II offers numerous reasons to replay, thanks to its Racing elements.

Why To Play

There are three main game types. The first two are single race and tournament and the last is a knockout race. Single races allow gamers to become familiar with the circuits and increase their skill of any one of the six tracks. The six tracks are called Mediterranean, Mystic Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.

Summary

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