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Fighting, Arcade

Release Dates:

Average Rating:


Project Soul, Namco, Namco Bandai Games

July 30, 1998, December 31, 1998, August 5, 1999, September 9, 1999, December 1, 1999, July 2, 2008, November 20, 2013, January 19, 2012

Xbox 360, Dreamcast, Android, iOS, Arcade



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High Difficulty: The steep difficulty curve in SoulCalibur can be daunting for new players.

Repetitive Elements: SoulCalibur may become repetitive after extended play, especially in the Fighting genre.

Bugs and Glitches: Some players have reported bugs that can disrupt the SoulCalibur experience.

Why To Avoid

Compelling Storyline: The narrative in SoulCalibur is deeply engaging, making it a must-play for Fighting fans.

High Replay Value: SoulCalibur offers numerous reasons to replay, thanks to its Fighting elements.

Beautiful World: Explore the stunning world of SoulCalibur, a visual treat for fans of Fighting.

Why To Play

SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008.
The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a distinctive eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.



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