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South Park


Release Dates:

Average Rating:


Iguana Entertainment, Appaloosa Interactive, Acclaim Entertainment, Gradiente

December 12, 1998, May 3, 1999, March 9, 1999, September 30, 1999, December 31, 2000

Nintendo 64, PC (Microsoft Windows), PlayStation



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Content Gaps: Some areas of South Park feel underdeveloped or lacking in content.

High Difficulty: The steep difficulty curve in South Park can be daunting for new players.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Shooter games.

Why To Avoid

High Replay Value: South Park offers numerous reasons to replay, thanks to its Shooter elements.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Innovative Mechanics: South Park introduces new and innovative mechanics in the Shooter genre.

Why To Play

Single player takes the form of a "Story" mode divided into five episodes and fifteen linear levels. The player will face weak minions (which change based on the episode), plus occasional sub-bosses which will try to escape into town. The final level is devoted to a distinctive boss fight. Players use quirky weapons ranging from infinite yellow snowballs to cow launchers and toxic Terrance and Phillip dolls. Every weapon has a secondary fire, and gamers switch between the four main characters when they switch weapons - each of the four kids shares a single life bar because of this. The kids will comment on game actions as they occur, with heavier profanity censored with bleeps. The kids will get angrier (and fouler) as their health depletes, until they finally give up on saving the town and go home.



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