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Tenchu: Stealth Assassins


Release Dates:

Average Rating:


Activision Publishing, ACQUIRE Corp., Sony Music Entertainment Japan

February 26, 1998, August 20, 1998, October 30, 1998




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Repetitive Elements: Tenchu: Stealth Assassins may become repetitive after extended play, especially in the Adventure genre.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Adventure games.

High Difficulty: The steep difficulty curve in Tenchu: Stealth Assassins can be daunting for new players.

Why To Avoid

High Replay Value: Tenchu: Stealth Assassins offers numerous reasons to replay, thanks to its Adventure elements.

Innovative Mechanics: Tenchu: Stealth Assassins introduces new and innovative mechanics in the Adventure genre.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Why To Play

Tenchu: Stealth Assassins is an action-adventure stealth game developed by Acquire and published by Sony Music Entertainment Japan in Japan and Activision worldwide for the PlayStation in 1998. Tenchu is known for its stealth gameplay and the eerie settings of feudal Japan.

Tenchu was one of the first ninja games to incorporate stealth, a very crucial aspect of ninjutsu. However, aside from featuring traditional martial arts in battles, the game incorporates elements of historical fantasy and Japanese mythology. The game also used motion capture where actor/martial artist Sho Kosugi and his son Kane, were hired as actors for the game's combat moves.



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