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Tobal No. 1

Fighting, Adventure, Arcade

Release Dates:

Average Rating:

Developers/Publishers:

DreamFactory, Square, Square Enix, Sony Computer Entertainment, Bird Studio

August 2, 1996, September 30, 1996, January 1, 1997

PlayStation

Platforms:

Videos

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Bugs and Glitches: Some players have reported bugs that can disrupt the Tobal No. 1 experience.

Content Gaps: Some areas of Tobal No. 1 feel underdeveloped or lacking in content.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Fighting games.

Why To Avoid

High Replay Value: Tobal No. 1 offers numerous reasons to replay, thanks to its Fighting elements.

Innovative Mechanics: Tobal No. 1 introduces new and innovative mechanics in the Fighting genre.

Compelling Storyline: The narrative in Tobal No. 1 is deeply engaging, making it a must-play for Fighting fans.

Why To Play

Fighting game with a distinctive quest mode, from Square. The publisher enlisted the help of Seiichi Ishii, who had previously worked on both Tekken and Virtua Fighter. On these strengths, Square helped Ishii start his own development company, Dream Factory, and Tobal No.1 is the first game from the developer. The game provides some 3D movement for more behind-the-back attacks that fighting games released around the same time. Tobal also introduced an interesting grapple move, which allows you to grab your opponent and, depending on your button execution, throw them in a myriad of ways. The game features Gouraud-shaded gamers displayed in hi-res mode (640x480) and shipped with an included Final Fantasy VII demo.

Summary

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