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Strategy, Adventure

Release Dates:

Average Rating:



May 9, 1986, December 31, 1986

DOS, Mac, Commodore C64/128/MAX, Amiga, Atari ST/STE, Apple II



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Content Gaps: Some areas of Trinity feel underdeveloped or lacking in content.

Bugs and Glitches: Some players have reported bugs that can disrupt the Trinity experience.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Strategy games.

Why To Avoid

Innovative Mechanics: Trinity introduces new and innovative mechanics in the Strategy genre.

High Replay Value: Trinity offers numerous reasons to replay, thanks to its Strategy elements.

Beautiful World: Explore the stunning world of Trinity, a visual treat for fans of Strategy.

Why To Play

Trinity is an interactive fiction computer game written by Brian Moriarty and published in 1986 by Infocom.

The plot blends historical and fantastic elements as part of a prose poem regarding the destructive power of the atomic bomb and the futile nature of war in the atomic age. The name refers to the Trinity test, the first nuclear explosion, which took place in July 1945.



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