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Zool

Fighting, Platform, Puzzle, Sport

Release Dates:

Average Rating:

Developers/Publishers:

Cygnus Software, Amiga, GameTek, Inc., Nissho Iwai Infocom Systems Co., Ltd., Gremlin Graphics Software Ltd., Gremlin Graphics Software Ltd.

December 31, 1993, July 1, 1992, December 31, 1994, April 30, 2013, July 29, 1994

DOS, Amiga, Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Sega Game Gear, Super Famicom, Atari ST/STE, BlackBerry OS, Amiga CD32, Acorn Archimedes

Platforms:

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High Difficulty: The steep difficulty curve in Zool can be daunting for new players.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Fighting games.

Content Gaps: Some areas of Zool feel underdeveloped or lacking in content.

Why To Avoid

Compelling Storyline: The narrative in Zool is deeply engaging, making it a must-play for Fighting fans.

Innovative Mechanics: Zool introduces new and innovative mechanics in the Fighting genre.

High Replay Value: Zool offers numerous reasons to replay, thanks to its Fighting elements.

Why To Play

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

Summary

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