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Zork III: The Dungeon Master

Adventure

Release Dates:

Average Rating:

Developers/Publishers:

Infocom

December 31, 1986, December 31, 1982, December 31, 1983, December 31, 1985, December 31, 1984, September 30, 1979

DOS, Mac, Commodore C64/128/MAX, Amiga, Amstrad CPC, Atari ST/STE, Atari 8-bit, Apple II, Commodore 16, Commodore Plus/4, PDP-11, TRS-80, TRS-80 Color Computer, Amstrad PCW, Tatung Einstein

Platforms:

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Content Gaps: Some areas of Zork III: The Dungeon Master feel underdeveloped or lacking in content.

Bugs and Glitches: Some players have reported bugs that can disrupt the Zork III: The Dungeon Master experience.

High Difficulty: The steep difficulty curve in Zork III: The Dungeon Master can be daunting for new players.

Why To Avoid

Compelling Storyline: The narrative in Zork III: The Dungeon Master is deeply engaging, making it a must-play for Adventure fans.

Innovative Mechanics: Zork III: The Dungeon Master introduces new and innovative mechanics in the Adventure genre.

High Replay Value: Zork III: The Dungeon Master offers numerous reasons to replay, thanks to its Adventure elements.

Why To Play

In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?

Summary

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